Lesson plans are tools that teachers use to properly instruct and teach students on important mandated subjects. Lesson plans are very useful tools for teachers of all subjects and ages. They give structure to a lesson; some might refer to a lesson plan as a lessons recipe. If you follow all the components of the recipe the meal or lesson will turn out great!
Some teachers have favorite lesson plans. These favorite lesson plans are often in subjects the teacher is most competent or have experience teaching. My favorite lesson plan is something that incorporated fun into the learning. Studies show that students are more motivated and eager to learn when the teacher makes the learning fun. In saying this, the point of going to school and creating lesson plans is to make the students learn. Learning is paramount. I find grouping lessons that have been taught in the past and incorporating fun games into them are very useful. A great way to do this is by creating 3-4 lesson targeted games and have students rotate during the class time. For example, in math you can have a game focused on the “doubles” strategy, one focus on “what makes 10?”, one on counting by 5`s & 10`s and one appropriate math board game. The students are introduced the game and told to switch every so often. They call these lesson plans, carousels.
In conclusion, these lesson plans have many great teaching strategies involved. It is very inquiry based and the kids tend to really enjoy themselves as they review and learn at the same time. I have attached a lesson plan below to review.
Date: October xxth, 20xx
Subject: Math -
Grade: 2
Lesson Topic: Measurement (Time)
Duration: 100 minutes
CURRICULUM EXPECTATIONS
Ø Measurement
· estimate, measure, and record length, perimeter, area, mass, capacity, time, and temperature, using non-standard units and standard units;
• compare, describe, and order objects, using attributes measured in non-standard units and standard units.
SPECIFIC EXPECTATIONS
– tell and write time to the quarter-hour, using demonstration digital and analogue clocks (e.g.,“My clock shows the time recess will start [10:00], and my friend’s clock shows the time recess will end [10:15].”
– Construct tools for measuring time intervals in non-standard units (particular water bottles take 5 seconds to empty)
RESOURCES
· Smart Board
· Judy Clocks
· Cards
· Dice
· Math board game
· Eye opener
· **anything else needed for the games
INTRODUCTORY ACTIVITY
Ø Work on eye opener (review questions from lessons) (11:30-11:45) Appendix
Ø Introduce games
- Go through all the games and tell students the learning strategy for each one (appendix)
- Emphasize the learning
- Introduce the signal that means switch and go through the proper protocol for switching and the correct way of rotation
DEVELOPMENT STRATEGIES
Ø Split up the class in group and place each group with a game
Ø Start and play the games (usually switch every 15-20 minutes depending on number of groups)
DIFFERENTIATED INSTRUCTION STRATEGIES
· Options for students: (1) work with a partner; (2) give extra time
CONCLUDING ACTIVITY
Ø Debrief students
- Ask about their favorite games and why
- Ask for learning outcomes from students
ON-GOING ASSESSMENT / EVALUATION
· Observations
o Walk around classroom while students are working; use positive critiques.
o Ask students to participate in discussions
o Check to see if students are completely tasks correctly
FOLLOWUP IDEAS
· Usually these lessons are before tests and are usually go ways to conclude the unit and move onto the next.
Reflection
Everything went very well. Students and even teacher(s) had fun and further reinforced the learning from previous lessons.
Appendix
Game1: Doubles Concentration game
Game 2: Smart Board “give a dog a bone math game”
Game 3: Clock Bingo
Game 4: IPad Station (students can use iPad for math games)
Some teachers have favorite lesson plans. These favorite lesson plans are often in subjects the teacher is most competent or have experience teaching. My favorite lesson plan is something that incorporated fun into the learning. Studies show that students are more motivated and eager to learn when the teacher makes the learning fun. In saying this, the point of going to school and creating lesson plans is to make the students learn. Learning is paramount. I find grouping lessons that have been taught in the past and incorporating fun games into them are very useful. A great way to do this is by creating 3-4 lesson targeted games and have students rotate during the class time. For example, in math you can have a game focused on the “doubles” strategy, one focus on “what makes 10?”, one on counting by 5`s & 10`s and one appropriate math board game. The students are introduced the game and told to switch every so often. They call these lesson plans, carousels.
In conclusion, these lesson plans have many great teaching strategies involved. It is very inquiry based and the kids tend to really enjoy themselves as they review and learn at the same time. I have attached a lesson plan below to review.
Date: October xxth, 20xx
Subject: Math -
Grade: 2
Lesson Topic: Measurement (Time)
Duration: 100 minutes
CURRICULUM EXPECTATIONS
Ø Measurement
· estimate, measure, and record length, perimeter, area, mass, capacity, time, and temperature, using non-standard units and standard units;
• compare, describe, and order objects, using attributes measured in non-standard units and standard units.
SPECIFIC EXPECTATIONS
– tell and write time to the quarter-hour, using demonstration digital and analogue clocks (e.g.,“My clock shows the time recess will start [10:00], and my friend’s clock shows the time recess will end [10:15].”
– Construct tools for measuring time intervals in non-standard units (particular water bottles take 5 seconds to empty)
RESOURCES
· Smart Board
· Judy Clocks
· Cards
· Dice
· Math board game
· Eye opener
· **anything else needed for the games
INTRODUCTORY ACTIVITY
Ø Work on eye opener (review questions from lessons) (11:30-11:45) Appendix
Ø Introduce games
- Go through all the games and tell students the learning strategy for each one (appendix)
- Emphasize the learning
- Introduce the signal that means switch and go through the proper protocol for switching and the correct way of rotation
DEVELOPMENT STRATEGIES
Ø Split up the class in group and place each group with a game
Ø Start and play the games (usually switch every 15-20 minutes depending on number of groups)
DIFFERENTIATED INSTRUCTION STRATEGIES
· Options for students: (1) work with a partner; (2) give extra time
CONCLUDING ACTIVITY
Ø Debrief students
- Ask about their favorite games and why
- Ask for learning outcomes from students
ON-GOING ASSESSMENT / EVALUATION
· Observations
o Walk around classroom while students are working; use positive critiques.
o Ask students to participate in discussions
o Check to see if students are completely tasks correctly
FOLLOWUP IDEAS
· Usually these lessons are before tests and are usually go ways to conclude the unit and move onto the next.
Reflection
Everything went very well. Students and even teacher(s) had fun and further reinforced the learning from previous lessons.
Appendix
Game1: Doubles Concentration game
Game 2: Smart Board “give a dog a bone math game”
Game 3: Clock Bingo
Game 4: IPad Station (students can use iPad for math games)